Gianni Ranaulo, Italian Architect and designer settled in Paris in 1989 after 10 years of successful practice in Italy.
He had been invited to participate in international competitions among which Meaux Prefecture, Melun law court in France, Greenport waterfront and San Diego's port in USA
Since 1994, he has dedicated his research in new architectonic languages and started theorizing the LightArchitecture concepts, which is the synthesis of the virtual and the real world in reference to Mediabuilding.
Between 1994 and 2002, Gianni Ranaulo opened new offices in London, Rome and Milan to materialize LightArchitecture concepts. While pursuing his research he diffused his theory along with numerous University conferences and TV shows ( TG1, RAI, Mediamente, Arte, TF1, etc….) and published "LightArchitecture New Edge City" Birkauser-IT Revolution in english, Italian and chinese in 2001.
The same year he became Caserta municipality architectural consultant.
In spring 2004, he was teaching 'lighting design' master at Brera's academy (Milano) and inaugurates his Lightarchitecture conceptual exhibition in The Castle of Narni Umbria, publishing also his monography « From darkness to light ». In September he was invited to the first architecture Biennale in Beijing China.
In 2005, Gianni Ranaulo designed the new VIP Room Champs-Elysees in Paris followed by the VIP Room Saint-Tropez and Cannes for the movie festivals. These steps in the glamorous nightlife brought him in USA to design other nightclubs in Miami (Mynt) and Las Vegas (RokVegas club).
There, he met Franco Dragone, Founder and Director of the Cirque du Soleil and designed his Studios in Dubai, participated to the different architectural conception of his shows around the world.
In 2007, Gianni Ranaulo opened his office in Dubai and worked on the construction of towers and several urban projects.
In 2010, he completed the refurbishment of 1800m2 head office of the developer La Compagnie de Phalsbourg located in the famous place Vendome. For which he is developing more than 350 000m2 hospitality, offices and retail construction in France.
In 2011, he opens a new branch in Paris also place Vendome and designs his furniture collection
Lightarchitecture is a model of synthesis
between two worlds, often still considered
to be incompatible: the real and
the virtual. This fusion has now become
necessary, as it has already entered
our imagination.
Light Architecture unifies virtual space
with reality in order to maintain a unity of
perception of the two worlds, thus creating
a new single dimension: 'the stereo-reality.'
This stereo-dimension takes place on an
urban scale, it becomes the model for a
new concept of architecture inside the city.
In reuniting the real and virtual into one
and making the citizen an active part of
the structure, interactivity becomes the
vital energy of the new system, opposing
not only the canons of traditional
architecture, but also those of
the traditional media where the virtual
space is much more important
than the physical space.
The actual evolution from the local to
the global village occurs within the
city: moving from the individual sphere
of the private screen (e.g. TV, PC, 3G
mobiles), to the collective sphere of the
urban scenario; the synthesis of information
and living functions is driven by
Lightarchitecture's Mediabuilding, one
of the most significant application of
Lightarchitecture itself.
This last one is the structure of interaction
and communication at urban
scale: its multimedia interfaces host
institutional and cultural information,
advertisements, internet, games, film
trailers, mms, and so on.
The citizen interacts within and with the
urban context this being a step forward in
the democratisation, in the process of getting
the public spaces public properties, the
same attempts pursued by tags and graffiti
on city walls. Then, in its range of guises,
Lightarchitecture is a key element for
changing and improving urban living parameters
according to its key elements of
light/lightness, information and movement.
'Architecture is becoming a support for
information […] for advertising and, in
a broader sense, a mass media support
[…]. The Electronic Gothic of media
buildings illuminates the crossroads in
the same way, in the Gothic cathedral,
stained glass windows illuminated the
[…] Churches.'
Today architecture and information
technology go beyond the Electronic
Gothic of Virilio's illuminating
macro-object directly faces the
issue of urban setting.
We are now living in a Information
Era, in a new interactive urban
technology: the real and the virtual
can now be combined to give a new
mass media illusionism at a urban
and human scale.
These days, on one hand technologies
have taken the upper end and,
on the other hand a need has risen
to return to the natural state. In fact,
we almost don't move anymore, we
live in a stage of constant immobility
as the great flows of information
is reaching us. Everywhere and at
anytime by internet and wireless
technologies, distances are reduced.
The technological progress has
changed our societies, cultures
and towns as well; Architecture
must evolve fast and can no longer
ignore these changes; it must exploit
them to its own advantages.
For some time now, we have been
effectively witnessing a slow
petrification of architecture.
Architecture becomes heavier and
heavier, more and more static, and
continually older, as if we were not
able to detach ourselves from that
original idea of immortality.
This has always obsessed us, the
desire to make ourselves immortal
through stone.
In the past, holiness and immortality
of architecture had
been pursued, causing this
petrification; in order to make
monument to themselves, architects
created ungainly buildings.
On the contrary, according to
Lightarchitecture, lightness
has to be pursued by any mean
and solution, in each process
and situation: light structures
and materials (physically and
aesthetically), projects and
ideas (meaning temporary
implementation and high speed
project fulfilment).
To better understand the source
of this new idea of architecture,
three main elements have to
be taken into consideration:
the automobile, electricity
and advertising.
The automobile, by changing
perception of static and dynamic,
transformed the image of architecture
from two-dimensional
to 3D and converted it into a
rapid architecture movement.
Electricity has changed the
genetic code of architecture
from dark to luminous, lengthening
the daily cycle in towns,
where different streams and
target people now live 24hrs
a day, in a constant change
from day to night.
Advertising has further modified
the image of architecture
and the cityscapes (e.g. Times
Square or Piccadilly Circus,
just to make few examples …).
These three aspects have a
great importance regarding
architectural culture and are
part of the new vision of an
architecture that is first of all
dynamic and in movement
as the automobile; in second
place, an architecture that,
mimetically integrated into the
urban space, as cities by light,
is transformed from day to
night, from sober and elegant
by day to seductive, magic
and playful by night; in third
place, an architecture that
gives order to the chaos of
information, creating significant
points of reference.
Through modern technologies
Lightarchitecture is about acting
upon contemporary reality,
no longer simply on construction
but also reviving and improving
the urban environment.
This architecture has to transform
the city: building rapidly,
intelligently, expressing
creativity by young people,
as we should not wait for
ideas to get old. Projects must
be conceived, even in a detached
manner, as artistic
creations that transfigure a
space… Architecture may also
be temporary, with a limited
and predetermined lifetime,
but perfectly placed in its age.
Lightarchitecture intend to
work on the "stereoscopic"
integration of real and virtual
on an urban scale, and this
means a new dimension of
architecture inside the city.
The global village happens in
the city, actually: going from
the individual and private sphere
(computer, television, etc.) to
the collective sphere of the
urban scene, from the global
village to the "g-local village".
This new relationship between
citizens and reality
using a stereoscopic perspective
has been made possible
by utilizing every new technology
available, including
experimental techniques used
in films for special effects.
… A slow petrification, more
or less advanced depending
on the people and the places,
but one that did not spare any
aspects of life. If was as if no
one could escape the relentless
gaze of Medusa. The only hero
capable of cutting the head
of Medusa was Perseus …
He held himself up on the
lightest support, the winds
and clouds, and turned his
gaze on that which could
only be revealed in an indirect
vision, an image captured
by a mirror. — Italo Calvino
Architects, as modern Perseus,
armed by the lightest supports,
have to act as blades cutting
our society into various aspects
(cinema, fashion, advertising,
culture).
"In the virtual reality, it is as
if things have swallowed their
own mirror … have become
transparent to themselves".
So far transparency is the most
important trend developed in the
80s' influencing up to nowadays,
and the main way for architecture
to innovate. The adjective
"light" has taken on more and
more importance over the last
few years in the cultural and
market fields and in architecture
has almost coincided with the
new trends of transparency.
One risk is that transparency
generates high-tech architecture
to hide lacking of original ideas,
as it generally occurs when
there is not any authentic relationship
between form and
function, when all reference
parameters are lost: the shell
being empty and meaningless;
spatial hierarchies disappear;
the parameter of the genius
loci changes completely, the
specific role of a building.
Along the dictatorship of transparency,
seduced by high-tech
systems, the facade, the skin,
the facade, the skin, becomes
much more important than the
container itself.
On the contrary, Lightarchitecture
moving screens and
trans-apparent surfaces radically
transform urban architecture
into a daily événement of
constant change and evolution.
Along the dictatorship of transparency,
seduced by high-tech
systems, the facade, becomes
much more important.
In Lightarchitecture the relationship
between shape and
function is established not only
by the quality of the shell, but
above all by the overlaid skins,
in the container that through a
sequence of transparent textures
defines the content of the architectonic
object.
As said before, the Media Building
is a tool of communication
and interaction, the privilege
place where, through interactive
external walls, information is
communicated and exchanged
with the citizens… If thinking, as
Heidegger said, is as so important
in architecture, as building
and inhabiting, then information
is becoming more and more
important, is becoming the soul
of the new quality of living.
Hence, the Mediabuilding,
through the use of interactive
multimedia facades, is introduced
as a new architectural
structure in which the function
of information prevails over
that of living.
From the beginning architects
have shaped mass, just as
they have utilized energy;
information on the other hand
has still not been really used.
If we consider a cathedral,
this worked as mean of as
tool of mass communication.
During the Middle Ages,
information was transmitted
through its stained glass
windows, sculptures, tapestries,
and mosaics. But this
information was fixed, static,
constant "petrified".
Today, on the other hand
architects must convert themselves
to the third dimension
of active and interactive
information.